Bubble Transition for when the player
resurfaces
Caustic Light Function attached to a dedicated Directional Light with Volumetric Light to shine the effect through the water and onto the surface.
Water material using vertex world position offset to make the wave noise on surface and tile normals to make the rippling effect.
Fragments of the Deep is a project built by dedicated team during the Global Game Jam 2025. With one week of jam we as the team achieved so much in such little amount of time.
My main focus on the role was VFX Artist but also did some mix of Technical Art with the environment, pipeline, as well as Level Art to set dress and finalize the look of the levels.