Dedicated Level and Tech artist, building scenes in Unreal Engine, creating Material shaders, Blueprints, and VFX. Along with 3D modelling, and texturing.
Working at Industrial Light and Magic - Lucasfilms
Advanced Diploma, Game Development - George Brown College, Toronto ON, Canada.
➣ Specialize in Unreal Engine
➣ Maya, Blender (3D modelling tools)
➣ Substance Suite, Mixer (3D painting)
➣ Photoshop, Affinity Photo (Texture creation)
➣ Zbrush, Blender (3D sculpting tool)
➣ Git, Perforce (Version Control)
➣ Gaea (Procedural World Heightmap Editor)
➣ Toonality - ATPGames as Level Designer https://moep.itch.io/atpgames-toonality
➣ Icebreakers – Satellite Games as Tech Artist https://moep.itch.io/icebreakers
➣ Farmed & Dangerous - as VFX Artist https://farmed.itch.io/farmed-and-dangerous