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Ashton Jensen
Ashton Jensen
Level Artist
Vancouver BC, Canada

Dedicated Level and Tech artist, building scenes in Unreal Engine, creating Material shaders, Blueprints, and VFX. Along with 3D modelling, and texturing.

Working at Industrial Light and Magic - Lucasfilms

Advanced Diploma, Game Development - George Brown College, Toronto ON, Canada.

Skill Sets:
➣ Specialize in Unreal Engine
➣ Maya, Blender (3D modelling tools)
➣ Substance Suite, Mixer (3D painting)
➣ Photoshop, Affinity Photo (Texture creation)
➣ Zbrush, Blender (3D sculpting tool)
➣ Git, Perforce (Version Control)
➣ Gaea (Procedural World Heightmap Editor)

Projects:
➣ Toonality - ATPGames as Level Designer https://moep.itch.io/atpgames-toonality
➣ Icebreakers – Satellite Games as Tech Artist https://moep.itch.io/icebreakers
➣ Farmed & Dangerous - as VFX Artist https://farmed.itch.io/farmed-and-dangerous

Skills

Environment Design3D ModelingEnvironment ModelingProp ModelingGame DesignLevel DesignWorld BuildingPBR Texturing

Software proficiency

Unreal Engine
Unreal Engine
Maya
Maya
Blender
Blender
Quixel Megascans
Quixel Megascans
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Quixel Mixer
Quixel Mixer
Substance 3D Designer
Substance 3D Designer
CRYENGINE
CRYENGINE

Reel

Productions

  • Icebreakers3dtitle
    • Video Game
      Icebreakers
    • Year
      2019
    • Role
      Tech Artist
    • Company
      Satellite Games
  • Ck8cukvuoaeveww
    • Video Game
      GAIN
    • Year
      2016
    • Role
      Level Artist
    • Company
      Worldgame entertainment Ltd

Experience

  • Junior VAD Artist at Industrial Light & Magic
    Vancouver, Canada
    January 2022 - Present