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Ashton Jensen
Ashton Jensen
Technical Artist
Vancouver BC, Canada

Dedicated Level Artist and Technical Artist, building scenes in Unreal Engine, creating Material shaders, Blueprints, and VFX. Along with 3D modelling, and texturing.

Worked at Industrial Light and Magic - JR VAD Artist

Advanced Diploma, Game Development - George Brown College, Toronto ON, Canada.

Skill Sets:
➣ Specialize in Unreal Engine
➣ Maya, Blender (3D modelling tools)
➣ Substance Suite, Mixer (3D painting)
➣ Photoshop, Affinity Photo (Texture creation)
➣ Git, Perforce (Version Control)
➣ Gaea (Procedural World Heightmap Editor)

Projects:
➣ Toonality - ATPGames as Level Designer https://moep.itch.io/atpgames-toonality
➣ Icebreakers – Satellite Games as Tech Artist https://moep.itch.io/icebreakers
➣ Farmed & Dangerous - as VFX Artist https://farmed.itch.io/farmed-and-dangerous

Skills

Environment DesignLook DevelopmentEnvironment ModelingParticle EffectsCinematicsShaders

Software proficiency

Unreal Engine
Unreal Engine
Maya
Maya
Blender
Blender
Houdini
Houdini
Python
Python
Quixel Megascans
Quixel Megascans
Gaea
Gaea
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Quixel Mixer
Quixel Mixer
Photoshop
Photoshop

Reel

Productions

  • Pjato
    • TV Production
      Percy Jackson and the Olympians (In Production)
    • Year
      2022
    • Role
      Jr VAD Artist
    • Company
      Industrial Light & Magic
  • 4rsmtm
    • Video Game
      Farmed & Dangerous
    • Year
      2021
    • Role
      VFX Artist
    • Company
      The Farmed Team
  • Icebreakers3dtitle
    • Video Game
      Icebreakers
    • Year
      2019
    • Role
      Tech Artist
    • Company
      Satellite Games

Experience

  • Junior VAD Artist at Industrial Light & Magic
    Vancouver, Canada
    January 2022 - July 2023