Ashton Jensen
Ashton Jensen
VAD Artist | Technical Artist
Vancouver BC, Canada

I am a VAD Artist with multiple years of professional experience in creating immersive and realistic worlds for real-time virtual production. With a background as a Technical Artist, I have expertise in optimizing environments, developing tools in Unreal's Editor Blueprint UI/UX, and enhancing visual quality through simulating FX with Niagara in Unreal. I am always eager to learn new skills and improve my craft. I thrive in collaborative team environments, working alongside other artists and developers.

Skills

Environment DesignLook DevelopmentEnvironment ModelingParticle EffectsCinematicsShaders

Software proficiency

Unreal Engine
Unreal Engine
Maya
Maya
Blender
Blender
Houdini
Houdini
Python
Python
Quixel Megascans
Quixel Megascans
Gaea
Gaea
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
MetaHuman Creator
MetaHuman Creator
Helix Visual Client (P4V)
Helix Visual Client (P4V)

Reel

Productions

    • TV Production
      Star Wars Skeleton Crew
    • Year
      2024
    • Role
      VAD Artist
    • Company
      Industrial Light & Magic
    • TV Production
      Percy Jackson and the Olympians
    • Year
      2023
    • Role
      VAD Artist
    • Company
      Industrial Light & Magic
    • TV Production
      The Santa Clauses (Season 2)
    • Year
      2023
    • Role
      VAD Artist
    • Company
      Industrial Light & Magic
    • Video Game
      Farmed & Dangerous
    • Year
      2021
    • Role
      VFX Artist
    • Company
      The Farmed Team
    • Video Game
      Icebreakers
    • Year
      2019
    • Role
      Tech Artist
    • Company
      Satellite Games

Experience

  • VAD Artist at Versatile Media Ltd
    Vancouver, CA
    May 2024 - October 2024

    ➣ Created VFX to enhance shots using the Niagara System and the latest tech such as VDB in Unreal Engine for Previs.

    ➣ Helped rig and weight paint animated props, and metahuman characters in Maya, prepping them for Motion Builder and Unreal Engine.

    ➣ Built editor scripting tools using Editor Utility Widget Blueprints and Python for Unreal Engine.

    ➣ Assisted in set dressing scenes and background sets for Previs and LED Virtual Stage.

    ➣ Lit and edited shots in Unreal Engine Sequencer for Previs.

  • Junior VAD Artist at Industrial Light & Magic
    Vancouver, CA
    January 2022 - July 2023

    ➣ Assisted in the development and optimization of scenes within Unreal Engine for LED Stage Volume, collaborating with Artists and implementing requested tools.

    ➣ Built blueprint actors and pipeline plugins using Editor Utility Widget, C++, as well as utilized geometry scripting to expedite content generation in Unreal Editor.

    ➣ Created visually stunning VFX using the Niagara System in Unreal Engine.

    ➣ Developed shaders and materials to enhance the visual appeal of scenes in Unreal Engine.

    ➣ Contributed to rigging and weight painting tasks as needed.

    ➣ Effectively communicated with Artists and Software Engineers to facilitate the creation of essential tools.

    ➣ Authored comprehensive documentation outlining tool functionalities and usage instructions.

    ➣ Generated and executed innovative visual concepts for multimedia projects, elevating the overall aesthetic appeal and audience engagement of the content.

    ➣ Collaborated closely with cross-functional teams to seamlessly integrate VAD elements into marketing campaigns, resulting in heightened brand awareness and increased audience acquisition.

    ➣ Leveraged industry-leading software and tools to produce captivating visual assets, such as illustrations, animations, and interactive designs, consistently delivering on project deadlines and surpassing client expectations.

    ➣ Conducted thorough research on emerging design trends and technologies, implementing new skills and techniques to elevate the quality and impact of VAD productions.

    ➣ Created user-friendly documentation for various tools and workflows.

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