Fragments of the Deep

Bubble Transition for when the player
resurfaces

Bubbles from an explosive mine.

Bubbles from an explosive mine.

Bubbles that are rising to surface that are looping. Bubble material here are 2D planes that is also the most optimized.

Bubbles that are rising to surface that are looping. Bubble material here are 2D planes that is also the most optimized.

Bubble for sphere geometry. This is the most expensive but highest quality using Thin Translucent that was used few times for oxygen bubble and contains important items.

Bubble for sphere geometry. This is the most expensive but highest quality using Thin Translucent that was used few times for oxygen bubble and contains important items.

Simple sparkle effect when character picks up a currency item.

Simple sparkle effect when character picks up a currency item.

Light Function Material to cast the water caustics onto surface from the directional light.

Light Function Material to cast the water caustics onto surface from the directional light.

Caustic Light Function attached to a dedicated Directional Light with Volumetric Light to shine the effect through the water and onto the surface.

Created rim light effect by getting the direction of the directional light in scene.

Created rim light effect by getting the direction of the directional light in scene.

Water material using vertex world position offset to make the wave noise on surface and tile normals to make the rippling effect.

Volumetric Clouds cache from Houdini and render using Unreal's Heterogeneous Volume.

Volumetric Clouds cache from Houdini and render using Unreal's Heterogeneous Volume.

Utilized Data Asset and Material Collection to build presets for changing the environment and tie it in with player system base on their depth. This is handy for quick and fast iteration changes with brief time we have remaining for the game jam.

Utilized Data Asset and Material Collection to build presets for changing the environment and tie it in with player system base on their depth. This is handy for quick and fast iteration changes with brief time we have remaining for the game jam.

Custom Substance Designer tool to take input texture of realistic seamless texture, and change it with given parameters for Stylized art theme such as Smudge, Brush Strokes, and Water paint.

Custom Substance Designer tool to take input texture of realistic seamless texture, and change it with given parameters for Stylized art theme such as Smudge, Brush Strokes, and Water paint.

Fragments of the Deep is a project built by dedicated team during the Global Game Jam 2025. With one week of jam we as the team achieved so much in such little amount of time.

My main focus on the role was VFX Artist but also did some mix of Technical Art with the environment, pipeline, as well as Level Art to set dress and finalize the look of the levels.

https://teamrubberducky.itch.io/fragmentsofthedeep

Album
Date
January 30, 2025