Lighting Breakdown
Timeline screenshots.
PCG tool to scatter level instanced village structure assemblies.
Enclosed farming crop fence tool made in Houdini
Bridge tool made in Houdini
Viking theme environment using latest tech Unreal Engine to create vast landscape using tools such as PCG, Houdini, and MetaHumen to create a visual art previs.
- Rigging + Weight Painting in Maya.
- Overhaul village structure assets from FAB Marketplace by texturing them using Substance Painter.
- PCG to scatter foliage, village, and rocks around the scene using flexible tool.
- Used Gaea to create the mountains in the background
Credits
- Faezeh for Crowd Medieval Clothes https://www.artstation.com/faezeh_najafi/store?tab=digital_product
- nordwar https://sketchfab.com/3d-models/viking-lamellar-armor-297c2536534c4045aa0be028d10d39d4